| Sabre Wulf | |
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| Developer(s) | Tim and Chris Stamper |
| Publisher(s) | Ultimate Play The Game |
| Platform(s) | ZX Spectrum BBC Micro Amstrad CPC Commodore 64 |
| Release date(s) | July 1984(Spectrum) October 1985 (Amstrad CPC) |
| Genre(s) | Arcade adventure; Maze |
| Mode(s) | Single player Two player (Spectrum and Commodore 64 only) |
| Rating(s) | N/A |
| Media | Cassette |
| System requirements | 48K RAM (Spectrum) 32K RAM (BBC) 64K RAM (Amstrad CPC) |
| Input methods | Keyboard, joystick |
Sabre Wulf is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1984. The game is the first in the Sabreman series. It was written originally by Tim Stamper and Chris Stamper, and later ported to many other computer platforms. In 2004 a new Sabre Wulf game, with completely different gameplay, was released for the Game Boy Advance.
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A traveller falls into a deep chasm and must battle the creatures that live within in order to make his escape.
Taking on the role of Sabreman, players must navigate a flip-screen jungle maze (256 screens) to recover four pieces of a lost amulet (which depicts the titular Wulf). Once all four have been collected, the Keeper guarding the maze exit can be safely passed. However, between the entrance and exit, Sabreman must fend off a large number of tropical foes with his trusty sabre. Some enemies such as scorpions, snakes and spiders are easily dispatched, but larger adversaries such as hippos, rhinos and natives can only be intimidated by fencing. Furthermore, if the player remains in one screen for too long, an invincible bushfire appears and stalks Sabreman until he leaves. Along the way, the player also encounters the Wulf itself (albeit rarely). An invincible and persistent foe, it is better avoided than confronted.
As well as searching for the amulet, players can collect treasure for bonus points and extra lives to prolong their jungle adventure. Also available for the player to collect are jungle orchids that periodically grow and flower in forest glades. There are several varieties of these, each in a different colour and with a different effect on the player. Some confer immunity or increase movement speed, while others cause negative effects such as paralysis or disorientation (reversed controls). Collected wisely, they can make progress through the jungle much easier.
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Lists of miscellaneous information should be avoided. Please relocate any relevant information into appropriate sections or articles. (March 2008) |
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