| Manic Miner | |
|---|---|
|
|
|
| Developer(s) | Matthew Smith |
| Publisher(s) | Bug-Byte (1983), Software Projects (1983) |
| Platform(s) | ZX Spectrum, Amiga, Amstrad CPC, BBC Micro, Commodore 16, Commodore 64, DOS, Dragon 32/64, Game Boy Advance, Microsoft Windows, Mobile phones, MSX, Oric 1, SAM Coupé |
| Release date(s) | 1983 |
| Genre(s) | Platform |
| Mode(s) | Single player |
| Media | Cassette, Floppy disk, Cartridge |
| Input methods | Keyboard, Joystick |
Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the pioneers of the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er[1]. It has since been ported to numerous home computers and video game consoles.
Contents |
At the time, its stand-out features included in-game music and sound effects, excellent playability, and colourful graphics, which were well designed for the graphical limitations of the ZX Spectrum. The Spectrum's video display allowed the background and foreground colors to be exchanged automatically without software attention and the "animated" load screen appears to swap the words Manic and Miner through clever manipulation of this feature. A homage to this loading screen appeared in one episode of the 2005 British sitcom Nathan Barley.
On the Spectrum this was the first game with in-game music, the playing of which required constant CPU attention and was thought impossible. It was cleverly achieved by constantly alternating CPU time between the music and the game (which accounts for the music's stuttery rhythm). The in-game music is In the Hall of the Mountain King from Edvard Grieg's music to Henrik Ibsen's play Peer Gynt. The music that plays during the title screen is An der schönen blauen Donau (popularly known as The Blue Danube), a waltz by Johann Strauß. Both pieces are royalty-free, possibly accounting for their selection for the game.
In each of the twenty caverns are several flashing keys, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the keys in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies (listed in the cassette inlay) as Poisonous Pansies, Spiders, Slime, and Manic Mining Robots, which move backwards and forwards along a predefined length at various, constant speeds. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies.
The game ends when the player has no lives left; extra lives are gained every 10000 points.
There are some differences between the Bug-Byte and Software Projects versions. Obviously the scroll-text at the start is slightly different to reflect the different copyright. However, there are also several other changes:
Manic Miner was placed at number 25 in the Your Sinclair official top 100 Spectrum games of all time.
It was the winner of a Golden Joystick Award for best arcade style game by Computer & video games magazine in the 1983 edition of the Competition. Placed third in "Game of the Year 1983" of the same competition.[3]
| This section needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (December 2009) |
Official ports exist for the Commodore 64, Commodore 16, Amstrad CPC, BBC Micro, Dragon 32/64, Commodore Amiga, Oric 1, Game Boy Advance, MSX, SAM Coupé and mobile phones[4].
Unofficial ports exist for the IBM PC compatibles (both Windows and DOS), Apple Macintosh, Atari ST, ZX81, Sony PlayStation, Nintendo 64, Neo Geo Pocket Color, Acorn Archimedes, Orao, Z88, PMD 85, HP48, and Microsoft Zune[5].
The SAM Coupé version, programmed by Matthew Holt, is very faithful to the original ZX Spectrum version in that it requires pixel-perfect timing. However, both graphics and audio were greatly updated. In addition to the original twenty caverns, forty additional caverns were included in this release. Levels were designed by David Ledbury, and winners of a competition run by SAM Computers Ltd.
The BBC Micro version does not have the Solar Power Generator, instead containing a completely different room called "The Meteor Shower". This has the "reflecting machines" from the Solar Power Generator, but there is no beam of light. Instead, it has meteors which descend from the top of the screen and disintegrate when they hit platforms, like the Skylabs in Skylab Landing Bay. It also has forcefields which turn on and off, and the layout is completely different.
Also, the very last screen (which is still called The Final Barrier) is complex and difficult (unlike the Spectrum version, which is considered to be fairly easy) and has a completely different layout. It also features the blinking forcefields.
The Amstrad version was effectively the same as the Spectrum version by Software Projects, except that Eugene's Lair was renamed "Eugene Was Here," and the layout of The Final Barrier was again completely different (but is more similar to the Spectrum version than the BBC version).
The Dragon 32 version, programmed by Roy Coates, had two extra rooms (i.e. 22 altogether) and a cheat mode accessed by typing "P P PENGUIN". The Archimedes version was converted from the Dragon release.
The Z88 port has all the functionality (and cheats) of the Bug-Byte and Software Projects versions. The levels are the same and there is even some background music.
The HP48 version is somewhat limited by the low resolution screen size, scrolling the area rather than displaying the level as a whole. This makes it a very difficult port for those who haven't previously mastered another version. Otherwise it's fairly loyal to the ZX Spectrum version. Sound is somewhat different sounding and color omitted for obvious hardware reasons, but game play remains surprisingly similar despite the awkward platform.
The sequel to Manic Miner is Jet Set Willy. In addition quite a few unofficial sequels, remakes, homages and updates have been released, even up to this day, including a ZX81 version.
This article is licensed under the GNU Free Documentation License.
All material adapted used from Wikipedia is available under the terms of the GNU Free Documentation License.
Seeking health information online: does Wikipedia matter?