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| 2/3 Ai no Kyōkaisen | |
|---|---|
![]() This is the logo for 2/3 Ai no Kyōkaisen. |
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| 2/3 アイノキョウカイセン | |
| Genre | Harem |
| Light novel | |
| Author | Deden |
| Illustrator | Shizuka Ogama Shin Kyōgoku |
| Publisher | MediaWorks |
| Demographic | Male |
| Magazine | Dengeki G's Magazine |
| Original run | August 2006 – December 2007 |
| Volumes | 17 (magazine issues) |
| Manga | |
| Author | Deden |
| Illustrator | Shizuka Ogama (2D world) Shin Kyōgoku (3D world) |
| Publisher | |
| Demographic | Seinen |
| Magazine | Dengeki G's Magazine |
| Original run | January 2006 – March 2007 |
2/3 Ai no Kyōkaisen (2/3 アイノキョウカイセン, lit. The Boundary Line of Love Between Two and Three) is a series of illustrated Japanese fictional short stories written by Deden, and illustrated by Shizuka Ogama and Shin Kyōgoku. Ogama draws the two-dimensional girls in the bishōjo game the protagonist plays, and Kyōgoku provides art for the three-dimensional girls who know him personally. The short stories are apart of a reader-participation game in the Japanese bishōjo magazine Dengeki G's Magazine, published by MediaWorks, which started in the December 2005 issue. The game was first introduced a month earlier under the tentative title Real/Digital Project, but this was later changed to the current title with the January 2006 issue. A four-panel comic strip manga based on the premise of the short stories, with the same production staff as with the stories, was serialized in Dengeki G's Magazine between the January 2006 and March 2007 issues.
The 2/3 in the title is read as Nii to San (ニートサン, lit. Two and Three), which is a play on words for the title "NEET-san"; the protagonist of the series is described as a NEET, and hikikomori. Additionally, the two and three are meant to signify the second and third dimensions: the protagonist's time and interests revolve around either 2D or 3D women.
Contents |
2/3 Ai no Kyōkaisen revolves around a young man who is a hikikomori, NEET, and 2D-girls otaku. Instead of going to school, he spends his time playing bishōjo games. His childhood friend Hime Takanayagi, and his family, attempt to try to bring the young man back to normal society. The protagonist is torn between his love of the girls in his games, or the girls in reality, which results in a struggle within himself to decide which girls he loves the most: those from the digital world, or from the real world.
2/3 Ai no Kyōkaisen began as a reader-participation game in the December 2005 issue of MediaWorks' Dengeki G's Magazine, where an introduction of the characters was supplied. At the time, the title of the series was still under the tentative Real/Digital Project, but this was changed to the current title with the January 2006 issue. The readers of the magazine could participate in the game via influencing the story by choosing actions for the protagonist to take. Depending on whether the action would push him closer to, or further away from, either the digital or real world aspects of the story, a "Hikikomori Gauge" would indicate which world the protagonist loved more. The first round of the game, which contained three separate polls, occurred between the March and June 2006 issues. The readers voted by sending in their choice of scenario via the Internet or through cell phones. The second round, which contained five polls, occurred between the October 2006 and April 2007 issues. The voting in the second round was done exclusively via cell phones.
The first short story did not appear until the August 2006 issue as an original zeroth chapter, and another original story followed the following month. The first story centering around one of the heroines was published in the October 2006 issue, centering on Hime Takanayagi. The stories for the other five heroines followed monthly in this order: Noeru, Asahi, Pasomi-tan, Iriya, and Shizuku. Another zeroth chapter, set as a prologue to the series, was published in the May 2007 issue. This was followed with the publication of the first chapter in a novel in the July 2007 issue. The chapters in the serialized novel are longer and more detailed than the previously published short stories, which were stand-alone features. The novel continued until the December 2007 issue, with five chapters published.
The 2/3 Ai no Kyōkaisen four-panel comic strip manga, with the same production staff as with the short stories, was serialized in Dengeki G's Magazine between the January 2006 and March 2007 issues, containing fifteen chapters. The manga carries the same premise as with the short stories. Two strips would appear per page; the left hand side of a page would be for the digital world characters, and the right hand side would be for the real world characters.
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